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OpenAI Solved NPC aI Driving in Video Games Half a Decade Ago And Open-sourced It

My understanding is that CDPR got 7 million from EU/Poland gov to establish next-gen AI in video games, specifically CyberPunk 2077 …

It also appears the NPC driving AI in CyberPunk is badly lacking to the point of nonexistence, certainly NPC cars are basically on a fixed linear ‘rails’ system … which in regards to “AI” is behind even that of GTAIII from decades ago

But Elon Musk (CEO of Telsa) has actually a nonprofit called OpenAI structure that launched the skilled neural network and open sourced the code for TRUE AI driving in videogames (here as showcased in GTAV) nearly half a decade back … So whats CDPR’s excuse after getting 7 million dollars to work on AI, it couldn’t even implement a standard driving automobile AI that had actually remained in GTA games for three decades much less improve upon it with work that had already been open sourced half a years ago ?!
Click to broaden …

That’s an AI that develops a driving model for the players automobile, not the GTA V npc’s, which I guarantee you also use ordinary pathfinding to run. Cars in this world aren’t consistent things, they are filled and unloaded dynamically to create the that the world is populated. Where GTA V varies is that there are different conditions these cars can be produced in leading to fascinating interactions when they are let loose, like car accidents, police chases, ect.

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